Photogrammetry De-Lightning Tool in Unity for photogrammetry enthusiasts

Unity’s senior technical artist Cyril Jover shared the video of the new tool, which will prove useful for photogrammetry enthusiasts. Basically, it uses some clever algorithms to remove all the unnecessary lighting information from the scan and make it more usable for environment design. The De-Lighting process requires an environment map that exactly matches the … Weiterlesen

Capturing Game Levels with Photogrametry

Thomas Kole talked about his amazing new tech, which allows capturing low poly copies of complex 3d elements using photogrametry, Meshlab and the Unreal Tournament Engine. Article   Sie sehen gerade einen Platzhalterinhalt von Standard. Um auf den eigentlichen Inhalt zuzugreifen, klicken Sie auf den Button unten. Bitte beachten Sie, dass dabei Daten an Drittanbieter … Weiterlesen