Capturing Game Levels with Photogrametry

Thomas Kole talked about his amazing new tech, which allows capturing low poly copies of complex 3d elements using photogrametry, Meshlab and the Unreal Tournament Engine.

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Unreal Tournament – Outpost 23 – Outside
by Thomas Kole
on Sketchfab

 

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Unreal Tournament – Outpost 23 Point Cloud
by Thomas Kole
on Sketchfab

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