Unity’s senior technical artist Cyril Jover shared the video of the new tool, which will prove useful for photogrammetry enthusiasts. Basically, it uses some clever algorithms to remove all the unnecessary lighting information from the scan and make it more usable for environment design. The De-Lighting process requires an environment map that exactly matches the lighting conditions of the captured object. Typically, an environment map should be captured during asset acquisition. Because the De-Lighting Tool extracts environment lighting directly from the original lit texture, there is no need to capture any extra data for de-lighting.